Miscellany

Autumn Peg Game

By  Debby Forshey-Choma 

size: 6" triangle

Materials

  • Game board (Debby’s Touch), 6” triangle
  • Americana Acrylic Paints (DecoArt): Avocado; Baby Blue; Celery Green; Charcoal Grey; Country Red; Dark Chocolate; Driftwood; Honey Brown; Light Avocado; Neutral Grey; Reindeer Moss Green; Plantation Pine; Russet; Soft Black; Tangelo Orange; Warm White
  • DuraClear Matte Varnish (DecoArt)
  • Wood Sealer (DecoArt)

Tools

  • Paintbrushes (Royal Brush): Debby Forshey’s Texture, Series 1360, Small, Medium; SG White Blending Mop, Series 1400, 3/4”; Majestic: Angular, Series 2160, 5/8”; Square Shaders, Series 4150, #0, #2, #4, #6, #8, #12; Filbert, Series 4170, #2; Liners, Series 4585, 10/0, #0; Glaze Wash, Series 4700, 3/4”; Oval Wash Combo, Series 3080, #1
  • Graph Ruler (C-Thru)
  • Sandpaper
  • Tack cloth

Pattern - Autumn Peg Game

  • Preparation
  • 1. Apply sealer. Sand and wipe dust. Basecoat game board edges and back Plantation Pine to opaque coverage.
  • 2. Print and cut out patterns. Transfer basic pattern, including sky, land lines, and mill outlines, except water wheel. (Note: Use ruler to transfer straight lines by dragging stylus along ruler's edge.)
  • Background
  • 1. Basecoat sky Baby Blue and apple orchard Reindeer Moss Green. For pumpkin patch, side-load glaze wash with Honey Brown, opposite side Dark Chocolate; slightly blend on palette and slip-slap basecoat over area with both colors showing. Apply second coat in same way.
  • 2. To streak and suggest clouds in sky, load angle with Sky Blue, then corner-load with Warm White; work down sky blending horizontally from side to side. Horizon area is lightest area of sky.
  • 3. For apply orchard, cornerload angle with Light Avocado; chisel float here and there over land area. (Note: To chisel float, corner-load angle, blend on palette, lay bristles of brush flat on surface, chisel end up. Push paint on bristles from left to right in a scratching motion, letting bristles pull a broken line that is slightly floated.)
  • Apple Orchard
  • 1. With small texture brush and Avocado, pounce (dance) in foliage for tree tops. (Note: To use texture brush, dampen bristles with water to start separation of bristles. Tap bristles into paint on palette, hold it perpendicular to palette, pounce it up and down to remove some paint, keeping paint sparse on brush. Use brush on whole foot or just toe. Tap lightly on surface, dance with brush up and down, rolling brush in different directions in between fingers when it is up in the air. Let dry between dances to prevent muddy look.)
  • 2. Load #4 shader across chisel edge with Dark Chocolate; up on chisel edge of brush, pull broken strokes to base in tree trunks.
  • 3. With #0 shader and Country Red, place blotches here and there in tree tops for apples.
  • 4. Corner-load angle with Plantation Pine, chisel float under each tree trunk for shade and to place into land area.
  • Pumpkin Patch
  • 1. Use medium texture brush to pounce (dance) in rows of foliage in pumpkin patch.
  • 2. Load toe of texture brush with Reindeer Moss Green and heel with Light Avocado; tap on palette to blend between two colors. Dance in three rows of foliage, leaving spaces here and there for pumpkins.
  • 3. With #2 filbert and Tangelo Orange, basecoat Pumpkins. Using 10/0 liner and Russet, in broken strokes, outline and pull section lines on pumpkins. Corner-load angle with Russet; float shading across bottom of each pumpkin. Using liner and Plantation Pine, pull stems at top of each pumpkin.
  • 4. Using #6 shader and Dark Chocolate, basecoat over land area in front of right mill wall.
  • Mill
  • 1. Using appropriate-size shaders, basecoat: walls Warm White; right bottom half wall Neutral Grey; roof Charcoal Grey. (Note: Windows and doors are based in later step.)
  • 2. For walls, use #0 shader and Driftwood to pull bricks on white walls. Wash over left wall with Driftwood for shade and separation, using #12 shader. Corner-load angle with Driftwood; float shading across top of right wall. With liner and Charcoal Grey, float shading across top of grey wall.
  • 3. For roof, use liner and Soft Black to pull shingles on roof. Corner-load angle with Soft Black; float shading across top of roof. With liner and Soft Black, pull left side roof line. With Warm White, pull roof trim lines.
  • 4. For windows and doors, use appropriate-size shaders to basecoat: brown doors and windows Honey Brown; white doors Warm White; windows Soft Black. With liner and Soft Black, pull door frames and handles on brown and white doors. Pull window panes in Warm White.
  • 5. Use #6 shader to basecoat water wheel Honey Brown. When dry, use small texture brush to lightly dry brush Soft Black here and there over Honey Brown. With liner and Soft Black, outline wheel and pull linework.
  • Shrubs
  • 1. With small texture brush and Plantation Pine, dance in shrubs in front of mill. Lightly dance Celery Green for highlight.
  • Pumpkin Game Pieces
  • 1. Wash over bottom section of dowels with Dark Chocolate. Basecoat ball Tangelo Orange to represent pumpkins, and top sections of dowels Plantation Pine to represent stems. Using liner and Russet, pull sections of pumpkins. Corner-load angle with Russet; float shading around bottom of pumpkins. With liner and Plantation Pine, pull tendrils on top of pumpkins.
  • Apple Game Pieces
  • 1. Wash over bottom section of dowels with Dark Chocolate. Basecoat balls Country Red to represent apples and top sections of dowels with Soft Black to represent stems. Corner-load angle with Russet; float shading around top of each apple. With #2 filbert and Avocado, pull two leaves at top of each apple.
  • Finishing
  • 1. Use oval combo wash brush to apply varnish to entire gameboard and pieces.